#include <Scene.hpp>
◆ FImportedScene()
◆ ~FImportedScene()
| FImportedScene::~FImportedScene |
( |
| ) |
|
◆ Add() [1/9]
◆ Add() [2/9]
| void FImportedScene::Add |
( |
FCamera const & |
camera | ) |
|
|
inline |
◆ Add() [3/9]
| void FImportedScene::Add |
( |
FInstance const & |
instance | ) |
|
|
inline |
◆ Add() [4/9]
| void FImportedScene::Add |
( |
FLight const & |
light | ) |
|
|
inline |
◆ Add() [5/9]
| void FImportedScene::Add |
( |
FMaterial const & |
material | ) |
|
|
inline |
◆ Add() [6/9]
◆ Add() [7/9]
◆ Add() [8/9]
◆ Add() [9/9]
| void FImportedScene::Add |
( |
FSkeleton const & |
skeleton | ) |
|
|
inline |
◆ CalculateGPUSceneDesc()
◆ CurveIndex()
| int FImportedScene::CurveIndex |
( |
FUUID |
id | ) |
const |
|
inline |
◆ EnsureEnvironmentLight()
| FLight & FImportedScene::EnsureEnvironmentLight |
( |
| ) |
|
|
inline |
◆ GetBlobDeserializer()
◆ GetCameras() [1/2]
◆ GetCameras() [2/2]
| Span< FCamera const > FImportedScene::GetCameras |
( |
| ) |
const |
|
inline |
◆ GetClips()
◆ GetCurves()
◆ GetEnvironmentLight() [1/2]
| FLight * FImportedScene::GetEnvironmentLight |
( |
| ) |
|
|
inline |
◆ GetEnvironmentLight() [2/2]
| FLight const * FImportedScene::GetEnvironmentLight |
( |
| ) |
const |
|
inline |
◆ GetInstances() [1/2]
◆ GetInstances() [2/2]
◆ GetLights() [1/2]
◆ GetLights() [2/2]
| Span< FLight const > FImportedScene::GetLights |
( |
| ) |
const |
|
inline |
◆ GetMaterials() [1/2]
◆ GetMaterials() [2/2]
◆ GetMeshes()
◆ GetName()
| char const * FImportedScene::GetName |
( |
FUUID |
id | ) |
const |
|
inline |
◆ GetPayloadBytes()
| Span< const unsigned char > FImportedScene::GetPayloadBytes |
( |
| ) |
const |
◆ GetSceneGlobals() [1/2]
◆ GetSceneGlobals() [2/2]
◆ GetSkeletons()
◆ GetStrings()
◆ GetTextures()
◆ InstanceIndex()
| int FImportedScene::InstanceIndex |
( |
FUUID |
id | ) |
const |
|
inline |
◆ InternString()
| FUUID FImportedScene::InternString |
( |
const char * |
s | ) |
|
|
inline |
◆ LightIndex()
| int FImportedScene::LightIndex |
( |
FUUID |
id | ) |
const |
|
inline |
◆ MaterialIndex()
| int FImportedScene::MaterialIndex |
( |
FUUID |
id | ) |
const |
|
inline |
◆ MeshIndex()
| int FImportedScene::MeshIndex |
( |
FUUID |
id | ) |
const |
|
inline |
◆ ReadBlob()
| bool FImportedScene::ReadBlob |
( |
FBlobRef const & |
blob, |
|
|
void * |
dst, |
|
|
size_t |
size, |
|
|
Allocator * |
scratchAlloc |
|
) |
| const |
◆ ReadBlobArray()
◆ RebuildIndex()
| void FImportedScene::RebuildIndex |
( |
| ) |
|
◆ Set()
◆ SkeletonIndex()
| int FImportedScene::SkeletonIndex |
( |
FUUID |
id | ) |
const |
|
inline |
◆ TextureIndex()
| int FImportedScene::TextureIndex |
( |
FUUID |
id | ) |
const |
|
inline |
◆ mFile
◆ mHeader
◆ mIndex
◆ mScratchAlloc
◆ mTables
◆ mWriteOffset
| uint64_t FImportedScene::mWriteOffset {0} |
◆ mWriting
| bool FImportedScene::mWriting {false} |
The documentation for this struct was generated from the following files: