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Public Member Functions | Static Public Member Functions | Public Attributes | List of all members
FSceneIndex Struct Reference

#include <Scene.hpp>

Public Member Functions

 FSceneIndex (Allocator *alloc=GLOBAL_ALLOC)
 

Static Public Member Functions

static int Find (HashMap< FUUID, uint32_t > const &map, FUUID id)
 

Public Attributes

HashMap< FUUID, uint32_t > strings
 
HashMap< FUUID, uint32_t > instances
 
HashMap< FUUID, uint32_t > materials
 
HashMap< FUUID, uint32_t > lights
 
HashMap< FUUID, uint32_t > textures
 
HashMap< FUUID, uint32_t > meshes
 
HashMap< FUUID, uint32_t > curves
 
HashMap< FUUID, uint32_t > skeletons
 

Constructor & Destructor Documentation

◆ FSceneIndex()

FSceneIndex::FSceneIndex ( Allocator alloc = GLOBAL_ALLOC)
inlineexplicit

Member Function Documentation

◆ Find()

static int FSceneIndex::Find ( HashMap< FUUID, uint32_t > const &  map,
FUUID  id 
)
inlinestatic

Member Data Documentation

◆ curves

HashMap<FUUID, uint32_t> FSceneIndex::curves

◆ instances

HashMap<FUUID, uint32_t> FSceneIndex::instances

◆ lights

HashMap<FUUID, uint32_t> FSceneIndex::lights

◆ materials

HashMap<FUUID, uint32_t> FSceneIndex::materials

◆ meshes

HashMap<FUUID, uint32_t> FSceneIndex::meshes

◆ skeletons

HashMap<FUUID, uint32_t> FSceneIndex::skeletons

◆ strings

HashMap<FUUID, uint32_t> FSceneIndex::strings

◆ textures

HashMap<FUUID, uint32_t> FSceneIndex::textures

The documentation for this struct was generated from the following file: