|
Foundation
|
#include <Scene.hpp>
Public Member Functions | |
| FSceneIndex (Allocator *alloc=GLOBAL_ALLOC) | |
Static Public Member Functions | |
| static int | Find (HashMap< FUUID, uint32_t > const &map, FUUID id) |
Public Attributes | |
| HashMap< FUUID, uint32_t > | strings |
| HashMap< FUUID, uint32_t > | instances |
| HashMap< FUUID, uint32_t > | materials |
| HashMap< FUUID, uint32_t > | lights |
| HashMap< FUUID, uint32_t > | textures |
| HashMap< FUUID, uint32_t > | meshes |
| HashMap< FUUID, uint32_t > | curves |
| HashMap< FUUID, uint32_t > | skeletons |
|
inlineexplicit |