#include <Scene.hpp>
◆ HasEnvironmentTexture()
| bool FLight::HasEnvironmentTexture |
( |
| ) |
const |
|
inline |
◆ angularDiameter
| float FLight::angularDiameter {0.0f} |
◆ color
◆ environmentAzimuthOffset
| float FLight::environmentAzimuthOffset {0.0f} |
◆ environmentMap
| bool FLight::environmentMap {false} |
◆ environmentTexture
| FUUID FLight::environmentTexture {} |
◆ height
| float FLight::height {1.0f} |
◆ id
◆ name
◆ node
| int32_t FLight::node {-1} |
◆ normalize
| bool FLight::normalize {true} |
◆ power
| float FLight::power {1.0f} |
◆ radius
| float FLight::radius {0.0f} |
◆ spotInnerConeAngle
| float FLight::spotInnerConeAngle {0.0f} |
◆ spotOuterConeAngle
| float FLight::spotOuterConeAngle {0.7853981f} |
◆ transform
◆ twoSided
| bool FLight::twoSided {false} |
◆ type
◆ useShadow
| bool FLight::useShadow {true} |
◆ width
| float FLight::width {1.0f} |
The documentation for this struct was generated from the following file: