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Public Member Functions | Public Attributes | List of all members
FSceneTables Struct Reference

#include <Scene.hpp>

Public Member Functions

 FSceneTables (Allocator *alloc=GLOBAL_ALLOC)
 

Public Attributes

FSceneGlobals globals
 
Vector< FStringEntrystrings
 
Vector< FCameracameras
 
Vector< FLightlights
 
Vector< FInstanceinstances
 
Vector< FMaterialmaterials
 
Vector< FSerializedMeshmeshes
 
Vector< FSerializedCurvecurves
 
Vector< FSerializedTexturetextures
 
Vector< FSkeletonskeletons
 
Vector< FAnimationClipclips
 
FUUID sceneNodeSkeleton {}
 

Constructor & Destructor Documentation

◆ FSceneTables()

FSceneTables::FSceneTables ( Allocator alloc = GLOBAL_ALLOC)
inlineexplicit

Member Data Documentation

◆ cameras

Vector<FCamera> FSceneTables::cameras

◆ clips

Vector<FAnimationClip> FSceneTables::clips

◆ curves

Vector<FSerializedCurve> FSceneTables::curves

◆ globals

FSceneGlobals FSceneTables::globals

◆ instances

Vector<FInstance> FSceneTables::instances

◆ lights

Vector<FLight> FSceneTables::lights

◆ materials

Vector<FMaterial> FSceneTables::materials

◆ meshes

Vector<FSerializedMesh> FSceneTables::meshes

◆ sceneNodeSkeleton

FUUID FSceneTables::sceneNodeSkeleton {}

◆ skeletons

Vector<FSkeleton> FSceneTables::skeletons

◆ strings

Vector<FStringEntry> FSceneTables::strings

◆ textures

Vector<FSerializedTexture> FSceneTables::textures

The documentation for this struct was generated from the following file: