|
Foundation
|
#include <Scene.hpp>
Public Member Functions | |
| FSceneTables (Allocator *alloc=GLOBAL_ALLOC) | |
Public Attributes | |
| FSceneGlobals | globals |
| Vector< FStringEntry > | strings |
| Vector< FCamera > | cameras |
| Vector< FLight > | lights |
| Vector< FInstance > | instances |
| Vector< FMaterial > | materials |
| Vector< FSerializedMesh > | meshes |
| Vector< FSerializedCurve > | curves |
| Vector< FSerializedTexture > | textures |
| Vector< FSkeleton > | skeletons |
| Vector< FAnimationClip > | clips |
| FUUID | sceneNodeSkeleton {} |
|
inlineexplicit |
| Vector<FAnimationClip> FSceneTables::clips |
| Vector<FSerializedCurve> FSceneTables::curves |
| FSceneGlobals FSceneTables::globals |
| Vector<FSerializedMesh> FSceneTables::meshes |
| FUUID FSceneTables::sceneNodeSkeleton {} |
| Vector<FStringEntry> FSceneTables::strings |
| Vector<FSerializedTexture> FSceneTables::textures |