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Foundation
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#include <Scene.hpp>
Public Attributes | |
| float | postExposure {0.0f} |
| uint32_t | viewLutSdrIndex {1u} |
| uint32_t | viewLutHdrIndex {1u} |
| float FSceneGlobals::postExposure {0.0f} |
| uint32_t FSceneGlobals::viewLutHdrIndex {1u} |
| uint32_t FSceneGlobals::viewLutSdrIndex {1u} |