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Foundation
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#include <Scene.hpp>
Public Attributes | |
| FTransform | transform |
| FInstanceType | type {FInstanceType::Mesh} |
| FUUID | id {} |
| FUUID | name {} |
| FUUID | resource {} |
| FUUID | material {} |
| FUUID FInstance::id {} |
| FUUID FInstance::material {} |
| FUUID FInstance::name {} |
| FUUID FInstance::resource {} |
| FTransform FInstance::transform |
| FInstanceType FInstance::type {FInstanceType::Mesh} |