#include <Scene.hpp>
◆ anisotropyRotation
| float FMaterial::anisotropyRotation = 0.0f |
◆ anisotropyStrength
| float FMaterial::anisotropyStrength = 0.0f |
◆ anisotropyTexture
| FUUID FMaterial::anisotropyTexture {} |
◆ baseColorFactor
| float4 FMaterial::baseColorFactor |
◆ baseColorTexture
| FUUID FMaterial::baseColorTexture {} |
◆ clearcoatFactor
| float FMaterial::clearcoatFactor = 0.0f |
◆ clearcoatRoughnessFactor
| float FMaterial::clearcoatRoughnessFactor = 0.0f |
◆ clearcoatRoughnessTexture
| FUUID FMaterial::clearcoatRoughnessTexture {} |
◆ clearcoatTexture
| FUUID FMaterial::clearcoatTexture {} |
◆ emissiveFactor
| float4 FMaterial::emissiveFactor |
◆ emissiveTexture
| FUUID FMaterial::emissiveTexture {} |
◆ hairAlpha
| float FMaterial::hairAlpha = 2.0f |
◆ hairBetaM
| float FMaterial::hairBetaM = 0.25f |
◆ hairBetaN
| float FMaterial::hairBetaN = 0.5f |
◆ id
◆ ior
| float FMaterial::ior = 1.5f |
◆ metallicFactor
| float FMaterial::metallicFactor |
◆ metallicRoughnessTexture
| FUUID FMaterial::metallicRoughnessTexture {} |
◆ name
◆ normalScale
| float FMaterial::normalScale = 1.0f |
◆ normalTexture
| FUUID FMaterial::normalTexture {} |
◆ roughnessFactor
| float FMaterial::roughnessFactor |
◆ shaderBlockID
◆ sheenColorFactor
| float3 FMaterial::sheenColorFactor {0.0f, 0.0f, 0.0f} |
◆ sheenColorTexture
| FUUID FMaterial::sheenColorTexture {} |
◆ sheenRoughnessFactor
| float FMaterial::sheenRoughnessFactor = 0.0f |
◆ sheenRoughnessTexture
| FUUID FMaterial::sheenRoughnessTexture {} |
◆ specularColorFactor
| float3 FMaterial::specularColorFactor {1.0f, 1.0f, 1.0f} |
◆ specularColorTexture
| FUUID FMaterial::specularColorTexture {} |
◆ specularFactor
| float FMaterial::specularFactor = 1.0f |
◆ specularTexture
| FUUID FMaterial::specularTexture {} |
◆ subsurfaceColor
| float3 FMaterial::subsurfaceColor {1.0f, 1.0f, 1.0f} |
◆ subsurfaceFactor
| float FMaterial::subsurfaceFactor = 0.0f |
◆ subsurfaceRadius
| float3 FMaterial::subsurfaceRadius {1.0f, 0.2f, 0.1f} |
◆ subsurfaceScale
| float FMaterial::subsurfaceScale = 0.05f |
◆ transmissionFactor
| float FMaterial::transmissionFactor |
◆ transmissionTexture
| FUUID FMaterial::transmissionTexture {} |
The documentation for this struct was generated from the following file: