Foundation
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FImportedScene Member List

This is the complete list of members for FImportedScene, including all inherited members.

Add(FCamera const &camera)FImportedSceneinline
Add(FLight const &light)FImportedSceneinline
Add(FInstance const &instance)FImportedSceneinline
Add(FMaterial const &material)FImportedSceneinline
Add(FSerializedMesh const &mesh)FImportedSceneinline
Add(FSerializedCurve const &curve)FImportedSceneinline
Add(FSerializedTexture const &texture)FImportedSceneinline
Add(FSkeleton const &skeleton)FImportedSceneinline
Add(FAnimationClip const &clip)FImportedSceneinline
CalculateGPUSceneDesc(Foundation::RHI::RHIDeviceCapabilities const &caps) constFImportedScene
CurveIndex(FUUID id) constFImportedSceneinline
EnsureEnvironmentLight()FImportedSceneinline
FImportedScene(MemoryMappedFile &file, Allocator *scratchAlloc=GLOBAL_ALLOC)FImportedSceneexplicit
GetBlobDeserializer() constFImportedScene
GetCameras() constFImportedSceneinline
GetCameras()FImportedSceneinline
GetClips() constFImportedSceneinline
GetCurves() constFImportedSceneinline
GetEnvironmentLight() constFImportedSceneinline
GetEnvironmentLight()FImportedSceneinline
GetInstances() constFImportedSceneinline
GetInstances()FImportedSceneinline
GetLights() constFImportedSceneinline
GetLights()FImportedSceneinline
GetMaterials() constFImportedSceneinline
GetMaterials()FImportedSceneinline
GetMeshes() constFImportedSceneinline
GetName(FUUID id) constFImportedSceneinline
GetPayloadBytes() constFImportedScene
GetSceneGlobals() constFImportedSceneinline
GetSceneGlobals()FImportedSceneinline
GetSkeletons() constFImportedSceneinline
GetStrings() constFImportedSceneinline
GetTextures() constFImportedSceneinline
InstanceIndex(FUUID id) constFImportedSceneinline
InternString(const char *s)FImportedSceneinline
LightIndex(FUUID id) constFImportedSceneinline
MaterialIndex(FUUID id) constFImportedSceneinline
MeshIndex(FUUID id) constFImportedSceneinline
mFileFImportedScene
mHeaderFImportedScene
mIndexFImportedScene
mScratchAllocFImportedScene
mTablesFImportedScene
mWriteOffsetFImportedScene
mWritingFImportedScene
ReadBlob(FBlobRef const &blob, void *dst, size_t size, Allocator *scratchAlloc) constFImportedScene
ReadBlobArray(FBlobRef const &blob, Allocator *alloc=GLOBAL_ALLOC) constFImportedSceneinline
RebuildIndex()FImportedScene
Set(FSceneGlobals const &globals)FImportedSceneinline
SkeletonIndex(FUUID id) constFImportedSceneinline
TextureIndex(FUUID id) constFImportedSceneinline
~FImportedScene()FImportedScene