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Foundation
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#include <cstddef>#include <Core/Allocator.hpp>#include <Core/AllocatorStack.hpp>#include <Core/Logging.hpp>#include <RenderCore/Bindless.hpp>#include <RenderCore/ImmediateContext.hpp>#include "Curve.hpp"#include "Mesh.hpp"#include "Texture.hpp"#include "Precompute.hpp"Go to the source code of this file.
Classes | |
| struct | GeometryHandle |
| Opaque, generation-tagged reference to GPUScene-owned geometry residency. More... | |
| struct | TextureHandle |
| Generation-tagged reference to a bindless texture slot (mirror of GeometryHandle). More... | |
| struct | InstanceDesc |
| Caller-facing scene instance for GPUScene::BeginScene / GPUScene::EndScene. More... | |
| struct | GSMesh |
| struct | GSInstance |
| struct | GSMaterial |
| struct | GSLight |
| struct | GPUSceneDesc |
| class | GPUScene |
| Owns all GPU-resident scene data (geometry, textures, instance/material/light tables, acceleration structures) behind an asynchronous upload work queue. More... | |
| struct | GPUScene::UpdateResult |
| Ring-buffer offsets and element counts for instances/materials/lights. More... | |
| struct | GPUScene::GPUSceneTables |
| GPUScene-owned, caller-filled spans for the instance/material/light tables, plus their ring-buffer base offsets. More... | |
| struct | GPUScene::MemoryStat |
Variables | |
| constexpr uint32_t | kRectLightSBTOffset = 3u |
| constexpr uint32_t | kDiskLightSBTOffset = 4u |
| constexpr uint32_t | kCurveSBTOffset = 5u |
| constexpr uint32_t | kGSInstanceTypeMesh = 0u |
| constexpr uint32_t | kGSInstanceTypeCurve = 1u |
| constexpr uint32_t | kGSInstanceTypeMask = 0xFFu |
| constexpr uint32_t | kGSInstanceFlagDynamic = 0x100u |