#include <GPUScene.hpp>
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| uint32_t | type {0u} |
| |
| float3 | color {1,1,1} |
| |
| float | power {1.0f} |
| |
| float3 | position {0,0,0} |
| |
| float3 | direction {0,0,-1} |
| |
| float | range {0.0f} |
| |
| float | spotInnerCosAngle {1.0f} |
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| float | spotOuterCosAngle {0.7071f} |
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| float3 | dpdu {1,0,0} |
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| float3 | dpdv {0,1,0} |
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| float2 | radius {0.5f, 0.5f} |
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| uint32_t | twoSided {0u} |
| |
| float | selectionWeight {0.0f} |
| |
◆ color
◆ direction
| float3 GSLight::direction {0,0,-1} |
◆ dpdu
◆ dpdv
◆ position
| float3 GSLight::position {0,0,0} |
◆ power
| float GSLight::power {1.0f} |
◆ radius
| float2 GSLight::radius {0.5f, 0.5f} |
◆ range
| float GSLight::range {0.0f} |
◆ selectionWeight
| float GSLight::selectionWeight {0.0f} |
◆ spotInnerCosAngle
| float GSLight::spotInnerCosAngle {1.0f} |
◆ spotOuterCosAngle
| float GSLight::spotOuterCosAngle {0.7071f} |
◆ twoSided
◆ type
The documentation for this struct was generated from the following file: