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Public Attributes | List of all members
GPUScene::UpdateResult Struct Reference

Ring-buffer offsets and element counts for instances/materials/lights. More...

#include <GPUScene.hpp>

Public Attributes

uint32_t firstInstance
 
uint32_t numInstances
 
uint32_t firstMaterial
 
uint32_t numMaterials
 
uint32_t firstLight
 
uint32_t firstLightAliasTable
 
uint32_t numLights
 
float sceneLightWeightSum
 

Detailed Description

Ring-buffer offsets and element counts for instances/materials/lights.

Member Data Documentation

◆ firstInstance

uint32_t GPUScene::UpdateResult::firstInstance

◆ firstLight

uint32_t GPUScene::UpdateResult::firstLight

◆ firstLightAliasTable

uint32_t GPUScene::UpdateResult::firstLightAliasTable

◆ firstMaterial

uint32_t GPUScene::UpdateResult::firstMaterial

◆ numInstances

uint32_t GPUScene::UpdateResult::numInstances

◆ numLights

uint32_t GPUScene::UpdateResult::numLights

◆ numMaterials

uint32_t GPUScene::UpdateResult::numMaterials

◆ sceneLightWeightSum

float GPUScene::UpdateResult::sceneLightWeightSum

The documentation for this struct was generated from the following file: