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Foundation
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Ring-buffer offsets and element counts for instances/materials/lights. More...
#include <GPUScene.hpp>
Ring-buffer offsets and element counts for instances/materials/lights.
| uint32_t GPUScene::UpdateResult::firstInstance |
| uint32_t GPUScene::UpdateResult::firstLight |
| uint32_t GPUScene::UpdateResult::firstLightAliasTable |
| uint32_t GPUScene::UpdateResult::firstMaterial |
| uint32_t GPUScene::UpdateResult::numInstances |
| uint32_t GPUScene::UpdateResult::numLights |
| uint32_t GPUScene::UpdateResult::numMaterials |
| float GPUScene::UpdateResult::sceneLightWeightSum |