#include <GPUScene.hpp>
◆ anisotropyRotation
| float GSMaterial::anisotropyRotation |
◆ anisotropyStrength
| float GSMaterial::anisotropyStrength |
◆ anisotropyTexture
◆ baseColorFactor
| float4 GSMaterial::baseColorFactor |
◆ baseColorTexture
◆ clearcoatFactor
| float GSMaterial::clearcoatFactor |
◆ clearcoatRoughnessFactor
| float GSMaterial::clearcoatRoughnessFactor |
◆ clearcoatRoughnessTexture
◆ clearcoatTexture
◆ emissiveFactor
| float3 GSMaterial::emissiveFactor |
◆ emissiveTexture
◆ hairAlpha
| float GSMaterial::hairAlpha |
◆ hairBetaM
| float GSMaterial::hairBetaM |
◆ hairBetaN
| float GSMaterial::hairBetaN |
◆ ior
◆ metallicFactor
| float GSMaterial::metallicFactor |
◆ metallicRoughnessTexture
◆ normalTexture
◆ roughnessFactor
| float GSMaterial::roughnessFactor |
◆ shaderBlockID
◆ sheenColorFactor
| float3 GSMaterial::sheenColorFactor |
◆ sheenColorTexture
◆ sheenRoughnessFactor
| float GSMaterial::sheenRoughnessFactor |
◆ sheenRoughnessTexture
◆ specularColorFactor
| float3 GSMaterial::specularColorFactor |
◆ specularColorTexture
◆ specularFactor
| float GSMaterial::specularFactor |
◆ specularTexture
◆ subsurfaceColor
| float3 GSMaterial::subsurfaceColor |
◆ subsurfaceFactor
| float GSMaterial::subsurfaceFactor |
◆ subsurfaceRadius
| float3 GSMaterial::subsurfaceRadius |
◆ subsurfaceScale
| float GSMaterial::subsurfaceScale |
◆ transmissionFactor
| float GSMaterial::transmissionFactor |
◆ transmissionTexture
The documentation for this struct was generated from the following file: