Generation-tagged reference to a bindless texture slot (mirror of GeometryHandle).
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#include <GPUScene.hpp>
Generation-tagged reference to a bindless texture slot (mirror of GeometryHandle).
- Note
- CPU-only. Foundation is the shader-facing bindless slot within its pool; is3D selects the 2D vs 3D bindless pool (the two have independent slot spaces); generation lets GPUScene::Query catch a freed/recycled slot. Pass to GPUScene::Upload / Query; feed the shader uint32 fields with Foundation.
◆ IsValid()
| bool TextureHandle::IsValid |
( |
| ) |
const |
|
inline |
◆ generation
◆ index
◆ is3D
The documentation for this struct was generated from the following file: