#include <EditorState.hpp>
◆ HasScene()
| bool EditorState::HasScene |
( |
| ) |
const |
|
inline |
◆ OpenSceneFile()
◆ Scene() [1/2]
◆ Scene() [2/2]
◆ animation
◆ aperture
◆ applySelectionDoubleClickAction
| bool EditorState::applySelectionDoubleClickAction = false |
◆ camera
Initial value:{
.radius = 1.0f,
.zNear = 1e-1f,
.fovY = radians(60.f),
}
vec3 float3
Definition Math.hpp:26
◆ cameraUpdated
| bool EditorState::cameraUpdated = true |
◆ currentSavePath
| String EditorState::currentSavePath |
◆ gizmo
◆ matcapExternalPath
| String EditorState::matcapExternalPath |
◆ matcapHandle
◆ matcapIndex
| int EditorState::matcapIndex {} |
◆ openSelectionContextMenu
| bool EditorState::openSelectionContextMenu = false |
◆ postprocessGlobals
◆ postprocessOutput
◆ rasterGTAO
| bool EditorState::rasterGTAO = true |
◆ rasterGTAOConfig
◆ rendererConfig
◆ rendererMode
◆ renderResolutionScale
| float EditorState::renderResolutionScale = 1.0f |
◆ renderTask
◆ resources
◆ scene
◆ sceneFile
◆ scrollSelectedLightToTop
| bool EditorState::scrollSelectedLightToTop = false |
◆ selectedInstance
| FUUID EditorState::selectedInstance {} |
◆ selectedLight
| FUUID EditorState::selectedLight {} |
◆ selectedLightHighlightStart
| float EditorState::selectedLightHighlightStart = -1.0f |
◆ selectedMaterial
| FUUID EditorState::selectedMaterial {} |
◆ shaderGlobals
◆ showImGui
| bool EditorState::showImGui = false |
◆ state
◆ viewLUTHdrExternalPath
| String EditorState::viewLUTHdrExternalPath |
◆ viewLUTHdrHandle
◆ viewLUTHdrIndex
◆ viewLUTSdrExternalPath
| String EditorState::viewLUTSdrExternalPath |
◆ viewLUTSdrHandle
◆ viewLUTSdrIndex
◆ viewport
The documentation for this struct was generated from the following file: