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Foundation
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#include <GPUScene.hpp>
Public Attributes | |
| Vector< GeometryHandle > | meshGeometry {GLOBAL_ALLOC} |
| Vector< GeometryHandle > | curveGeometry {GLOBAL_ALLOC} |
| Vector< GeometryHandle > | instanceGeometry {GLOBAL_ALLOC} |
| Vector< TextureHandle > | textureIDMap {GLOBAL_ALLOC} |
| HashMap< FUUID, uint32_t > | meshById {GLOBAL_ALLOC} |
| HashMap< FUUID, uint32_t > | curveById {GLOBAL_ALLOC} |
| HashMap< FUUID, uint32_t > | textureById {GLOBAL_ALLOC} |
| HashMap< FUUID, uint32_t > | materialById {GLOBAL_ALLOC} |
| HashMap<FUUID, uint32_t> FSceneGPUResources::curveById {GLOBAL_ALLOC} |
| Vector<GeometryHandle> FSceneGPUResources::curveGeometry {GLOBAL_ALLOC} |
| Vector<GeometryHandle> FSceneGPUResources::instanceGeometry {GLOBAL_ALLOC} |
| HashMap<FUUID, uint32_t> FSceneGPUResources::materialById {GLOBAL_ALLOC} |
| HashMap<FUUID, uint32_t> FSceneGPUResources::meshById {GLOBAL_ALLOC} |
| Vector<GeometryHandle> FSceneGPUResources::meshGeometry {GLOBAL_ALLOC} |
| HashMap<FUUID, uint32_t> FSceneGPUResources::textureById {GLOBAL_ALLOC} |
| Vector<TextureHandle> FSceneGPUResources::textureIDMap {GLOBAL_ALLOC} |