#include <Camera.hpp>
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| static constexpr char | kControlsText [] = "Mouse Left: Rotate | Mouse Right: Pan | Mouse Wheel: Zoom | WASD: Move | Shift: Fast | Space: Pause" |
| |
◆ Update()
| bool FArcballCamera::Update |
( |
SDL_Event const & |
event | ) |
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inline |
◆ UpdateMovement()
| bool FArcballCamera::UpdateMovement |
( |
float |
dt | ) |
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inline |
◆ aspect
| float FArcballCamera::aspect |
◆ center
◆ fovY
| float FArcballCamera::fovY |
◆ kControlsText
| constexpr char FArcballCamera::kControlsText[] = "Mouse Left: Rotate | Mouse Right: Pan | Mouse Wheel: Zoom | WASD: Move | Shift: Fast | Space: Pause" |
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staticconstexpr |
◆ keyA
| bool FArcballCamera::keyA = false |
◆ keyD
| bool FArcballCamera::keyD = false |
◆ keyS
| bool FArcballCamera::keyS = false |
◆ keyShift
| bool FArcballCamera::keyShift = false |
◆ keyW
| bool FArcballCamera::keyW = false |
◆ moveSpeed
| float FArcballCamera::moveSpeed = 2.0f |
◆ position
| float3 FArcballCamera::position |
◆ proj
| mat4 FArcballCamera::proj |
◆ radius
| float FArcballCamera::radius |
◆ rot
◆ view
| mat4 FArcballCamera::view |
◆ zNear
| float FArcballCamera::zNear |
The documentation for this struct was generated from the following file: