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◆ ERendererMode
| Enumerator |
|---|
| ProgressivePT | |
| Raster | |
| RealtimePT | |
◆ ERenderFormat
◆ ApertureRadiusFromFStop()
| float ApertureRadiusFromFStop |
( |
float |
fStop, |
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float |
sensorHeight, |
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float |
fovY |
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) |
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inline |
◆ ApplyMatcapSelection()
| bool ApplyMatcapSelection |
( |
| ) |
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◆ ApplyViewLUTSelection()
| bool ApplyViewLUTSelection |
( |
| ) |
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◆ CheckDeferredSceneLoad()
| void CheckDeferredSceneLoad |
( |
| ) |
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◆ ClearMaterialTexturePreviewCache()
| void ClearMaterialTexturePreviewCache |
( |
| ) |
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◆ ClearSelection()
◆ CommitSceneToGPU()
| void CommitSceneToGPU |
( |
bool |
resetAccumulation = true | ) |
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◆ DeleteSelectedInstance()
| void DeleteSelectedInstance |
( |
| ) |
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◆ DoRenderReadback()
◆ EditorBeginFrame()
◆ EditorDockSpaceAndMenuBar()
| void EditorDockSpaceAndMenuBar |
( |
| ) |
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◆ EditorEndFrame()
◆ FHierarchyPanel()
◆ FLightingPanel()
◆ FRendering()
◆ FRunningImGui()
◆ HandleFile()
| void HandleFile |
( |
const char * |
filePath | ) |
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◆ InstanceResourceBounds()
◆ IsPathTracer()
◆ IsProgressive()
◆ IsRaster()
◆ IsSelectedInstanceValid()
| bool IsSelectedInstanceValid |
( |
| ) |
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◆ LoadEnvMap()
◆ LoadScene()
◆ PollSceneLoad()
◆ RecreateEditorSwapchain()
| void RecreateEditorSwapchain |
( |
| ) |
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◆ RendererModeDisplayName()
◆ RequestLoadScene()
◆ SceneInstanceIndexFromId()
| int SceneInstanceIndexFromId |
( |
FUUID |
id | ) |
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◆ SceneLightIndexFromId()
| int SceneLightIndexFromId |
( |
FUUID |
id | ) |
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◆ SceneMaterialIndexFromId()
| int SceneMaterialIndexFromId |
( |
FUUID |
id | ) |
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◆ SelectInstance()
| void SelectInstance |
( |
FUUID |
instanceId, |
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FUUID |
materialId |
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) |
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◆ SelectLight()
| void SelectLight |
( |
FUUID |
lightId | ) |
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◆ UpdateSceneLights()
| void UpdateSceneLights |
( |
| ) |
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◆ GEditor