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| bool | IsSceneEnvironmentTexture (FImportedScene const &scene, size_t textureIndex) |
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| GPUSceneDesc | CalculateSceneGPUDesc (FImportedScene const &scene, Foundation::RHI::RHIDeviceCapabilities const &caps, uint32_t minLightBudget=1024u) |
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| void | UploadSceneResources (FImportedScene &scene, GPUScene &gpu, FSceneGPUResources &outResources) |
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| void | UploadSceneEnvironment (FImportedScene const &scene, FLight const &environment, GPUScene &gpu) |
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| GPUScene::UpdateResult | CommitSceneToGPU (FImportedScene &scene, GPUScene &gpu, FSceneGPUResources const &resources, RendererUBO &globals, uint32_t frameNumber=UINT32_MAX) |
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◆ CalculateSceneGPUDesc()
◆ CommitSceneToGPU()
◆ IsSceneEnvironmentTexture()
| bool IsSceneEnvironmentTexture |
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FImportedScene const & |
scene, |
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size_t |
textureIndex |
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) |
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◆ UploadSceneEnvironment()
◆ UploadSceneResources()