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Foundation
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Namespaces | |
| namespace | BroadPhaseLayers |
| namespace | Layers |
Classes | |
| class | FoundationJoltJobSystem |
| struct | GPUSceneLightHandle |
| struct | GPUSceneMaterialHandle |
| class | JoltGPUScene |
| struct | JoltGPUSceneDesc |
| class | JoltPhysicsWorld |
| struct | PhysicsBodyDesc |
| struct | PhysicsBodyHandle |
| struct | PhysicsBodyPose |
| struct | PhysicsRayDesc |
| struct | PhysicsRayHit |
| struct | PhysicsShapeDesc |
| struct | PhysicsShapeHandle |
| struct | PhysicsVisualDesc |
| struct | PhysicsWorldDesc |
Enumerations | |
| enum class | PhysicsStatus : uint32_t { Ok = 0 , InvalidArgument = 1 , InvalidHandle = 2 , CapacityExceeded = 3 , JoltFailure = 4 , NoHit = 5 } |
| enum class | PhysicsShapeType : uint32_t { Box = 0 , Sphere = 1 , Capsule = 2 } |
| enum class | PhysicsMotionType : uint32_t { Static = 0 , Kinematic = 1 , Dynamic = 2 } |
| enum class | PhysicsActivation : uint32_t { Activate = 0 , DontActivate = 1 } |
Variables | |
| constexpr uint32_t | kPhysicsLayerNonMoving = 0u |
| constexpr uint32_t | kPhysicsLayerMoving = 1u |
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strong |
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strong |
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strong |
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strong |
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inlineconstexpr |
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inlineconstexpr |