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Foundation
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#include <JoltPhysicsWorld.hpp>
Public Attributes | |
| PhysicsShapeHandle | shape {} |
| PhysicsBodyPose | pose {} |
| PhysicsMotionType | motion {PhysicsMotionType::Dynamic} |
| uint32_t | layer {kPhysicsLayerMoving} |
| PhysicsActivation | activation {PhysicsActivation::Activate} |
| float3 | linearVelocity {0.0f, 0.0f, 0.0f} |
| float3 | angularVelocity {0.0f, 0.0f, 0.0f} |
| PhysicsActivation Foundation::Examples::PhysicsBodyDesc::activation {PhysicsActivation::Activate} |
| float3 Foundation::Examples::PhysicsBodyDesc::angularVelocity {0.0f, 0.0f, 0.0f} |
| uint32_t Foundation::Examples::PhysicsBodyDesc::layer {kPhysicsLayerMoving} |
| float3 Foundation::Examples::PhysicsBodyDesc::linearVelocity {0.0f, 0.0f, 0.0f} |
| PhysicsMotionType Foundation::Examples::PhysicsBodyDesc::motion {PhysicsMotionType::Dynamic} |
| PhysicsBodyPose Foundation::Examples::PhysicsBodyDesc::pose {} |
| PhysicsShapeHandle Foundation::Examples::PhysicsBodyDesc::shape {} |