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Foundation
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#include <JoltGPUScene.hpp>
Public Attributes | |
| GeometryHandle | geometry {} |
| GPUSceneMaterialHandle | material {} |
| uint32_t | type {kGSInstanceTypeMesh} |
| float3 | scale {1.0f, 1.0f, 1.0f} |
| PhysicsBodyPose | localPose {} |
| GeometryHandle Foundation::Examples::PhysicsVisualDesc::geometry {} |
| PhysicsBodyPose Foundation::Examples::PhysicsVisualDesc::localPose {} |
| GPUSceneMaterialHandle Foundation::Examples::PhysicsVisualDesc::material {} |
| float3 Foundation::Examples::PhysicsVisualDesc::scale {1.0f, 1.0f, 1.0f} |
| uint32_t Foundation::Examples::PhysicsVisualDesc::type {kGSInstanceTypeMesh} |