#include <libsm64.h>
◆ flags
| int8_t SM64SurfaceCollisionData::flags |
◆ force
| int16_t SM64SurfaceCollisionData::force |
◆ isValid
| uint8_t SM64SurfaceCollisionData::isValid |
◆ lowerY
| int32_t SM64SurfaceCollisionData::lowerY |
◆ [struct]
| struct { ... } SM64SurfaceCollisionData::normal |
◆ originOffset
| float SM64SurfaceCollisionData::originOffset |
◆ room
| int8_t SM64SurfaceCollisionData::room |
◆ terrain
| uint16_t SM64SurfaceCollisionData::terrain |
◆ transform
◆ type
| int16_t SM64SurfaceCollisionData::type |
◆ upperY
| int32_t SM64SurfaceCollisionData::upperY |
◆ vertex1
| int32_t SM64SurfaceCollisionData::vertex1[3] |
◆ vertex2
| int32_t SM64SurfaceCollisionData::vertex2[3] |
◆ vertex3
| int32_t SM64SurfaceCollisionData::vertex3[3] |
| float SM64SurfaceCollisionData::x |
| float SM64SurfaceCollisionData::y |
| float SM64SurfaceCollisionData::z |
The documentation for this struct was generated from the following file: