10 #define SM64_LIB_FN __declspec(dllexport)
12 #define SM64_LIB_FN __declspec(dllimport)
14#elif defined(__GNUC__) && __GNUC__ >= 4
15 #ifdef SM64_LIB_EXPORT
16 #define SM64_LIB_FN __attribute__ ((visibility("default")))
SM64_LIB_FN void sm64_set_mario_velocity(int32_t marioId, float x, float y, float z)
@ SM64_TEXTURE_HEIGHT
Definition libsm64.h:139
@ SM64_TEXTURE_WIDTH
Definition libsm64.h:138
@ SM64_GEO_MAX_TRIANGLES
Definition libsm64.h:140
SM64_LIB_FN float sm64_surface_find_poison_gas_level(float x, float z)
SM64_LIB_FN float sm64_surface_find_ceil(float posX, float posY, float posZ, struct SM64FloorCollisionData **pceil)
SM64_LIB_FN void sm64_mario_extend_cap(int32_t marioId, uint16_t capTime)
SM64_LIB_FN void sm64_set_mario_angle(int32_t marioId, float x, float y, float z)
SM64_LIB_FN void sm64_fadeout_background_music(uint16_t arg0, uint16_t fadeOut)
SM64_LIB_FN void sm64_set_sound_volume(float vol)
SM64_LIB_FN void sm64_set_mario_forward_velocity(int32_t marioId, float vel)
SM64_LIB_FN float sm64_surface_find_water_level(float x, float z)
SM64_LIB_FN void sm64_mario_heal(int32_t marioId, uint8_t healCounter)
SM64_LIB_FN void sm64_play_sound(int32_t soundBits, float *pos)
SM64_LIB_FN bool sm64_mario_attack(int32_t marioId, float x, float y, float z, float hitboxHeight)
SM64_LIB_FN void sm64_audio_init(const uint8_t *rom)
SM64_LIB_FN void sm64_mario_delete(int32_t marioId)
SM64_LIB_FN int32_t sm64_surface_find_wall_collision(float *xPtr, float *yPtr, float *zPtr, float offsetY, float radius)
SM64_LIB_FN void sm64_play_music(uint8_t player, uint16_t seqArgs, uint16_t fadeTimer)
SM64_LIB_FN void sm64_mario_interact_cap(int32_t marioId, uint32_t capFlag, uint16_t capTime, uint8_t playMusic)
SM64_LIB_FN uint16_t sm64_get_current_background_music()
SM64_LIB_FN void sm64_set_mario_state(int32_t marioId, uint32_t flags)
#define SM64_LIB_FN
Definition libsm64.h:21
SM64_LIB_FN void sm64_set_mario_anim_frame(int32_t marioId, int16_t animFrame)
SM64_LIB_FN void sm64_surface_object_delete(uint32_t objectId)
SM64_LIB_FN void sm64_global_init(const uint8_t *rom, uint8_t *outTexture)
void(* SM64PlaySoundFunctionPtr)(uint32_t soundBits, float *pos)
Definition libsm64.h:147
SM64_LIB_FN void sm64_register_play_sound_function(SM64PlaySoundFunctionPtr playSoundFunction)
SM64_LIB_FN void sm64_seq_player_play_sequence(uint8_t player, uint8_t seqId, uint16_t arg2)
SM64_LIB_FN void sm64_mario_attach_to_pole(int32_t marioId, int32_t poleHandle, int32_t grabFast)
SM64_LIB_FN float sm64_surface_find_floor(float xPos, float yPos, float zPos, struct SM64FloorCollisionData **pfloor)
SM64_LIB_FN void sm64_mario_tick(int32_t marioId, const struct SM64MarioInputs *inputs, struct SM64MarioState *outState, struct SM64MarioGeometryBuffers *outBuffers)
SM64_LIB_FN void sm64_pole_destroy(int32_t poleHandle)
SM64_LIB_FN int32_t sm64_pole_create(float x, float y, float z, float height, float downOffset, int16_t pitch, int16_t roll)
SM64_LIB_FN void sm64_stop_background_music(uint16_t seqId)
SM64_LIB_FN void sm64_mario_take_damage(int32_t marioId, uint32_t damage, uint32_t subtype, float x, float y, float z)
SM64_LIB_FN void sm64_set_mario_water_level(int32_t marioId, signed int level)
SM64_LIB_FN float sm64_surface_find_floor_height_and_data(float xPos, float yPos, float zPos, struct SM64FloorCollisionData **floorGeo)
SM64_LIB_FN void sm64_set_mario_faceangle(int32_t marioId, float y)
SM64_LIB_FN void sm64_static_surfaces_load(const struct SM64Surface *surfaceArray, uint32_t numSurfaces)
void(* SM64DebugPrintFunctionPtr)(const char *)
Definition libsm64.h:144
SM64_LIB_FN void sm64_set_mario_gas_level(int32_t marioId, signed int level)
SM64_LIB_FN void sm64_set_mario_action_arg(int32_t marioId, uint32_t action, uint32_t actionArg)
SM64_LIB_FN void sm64_global_terminate(void)
SM64_LIB_FN void sm64_set_mario_health(int32_t marioId, uint16_t health)
SM64_LIB_FN void sm64_play_sound_global(int32_t soundBits)
SM64_LIB_FN uint32_t sm64_surface_object_create(const struct SM64SurfaceObject *surfaceObject)
SM64_LIB_FN void sm64_register_debug_print_function(SM64DebugPrintFunctionPtr debugPrintFunction)
SM64_LIB_FN void sm64_set_mario_position(int32_t marioId, float x, float y, float z)
SM64_LIB_FN uint32_t sm64_audio_tick(uint32_t numQueuedSamples, uint32_t numDesiredSamples, int16_t *audio_buffer)
SM64_LIB_FN int32_t sm64_mario_create(float x, float y, float z)
SM64_LIB_FN int32_t sm64_mario_get_action(int32_t marioId)
SM64_LIB_FN void sm64_surface_object_move(uint32_t objectId, const struct SM64ObjectTransform *transform)
SM64_LIB_FN void sm64_set_mario_invincibility(int32_t marioId, int16_t timer)
SM64_LIB_FN float sm64_surface_find_floor_height(float x, float y, float z)
SM64_LIB_FN void sm64_set_mario_animation(int32_t marioId, int32_t animID)
SM64_LIB_FN void sm64_mario_kill(int32_t marioId)
SM64_LIB_FN void sm64_set_mario_action(int32_t marioId, uint32_t action)
SM64_LIB_FN int32_t sm64_surface_find_wall_collisions(struct SM64WallCollisionData *colData)
float originOffset
Definition libsm64.h:96
float normalX
Definition libsm64.h:93
float normalZ
Definition libsm64.h:95
float normalY
Definition libsm64.h:94
float unused[4]
Definition libsm64.h:92
float * position
Definition libsm64.h:73
float * color
Definition libsm64.h:75
float * uv
Definition libsm64.h:76
uint16_t numTrianglesUsed
Definition libsm64.h:77
float * normal
Definition libsm64.h:74
uint32_t particleFlags
Definition libsm64.h:67
float velocity[3]
Definition libsm64.h:59
uint32_t action
Definition libsm64.h:63
int32_t animID
Definition libsm64.h:64
uint32_t flags
Definition libsm64.h:66
int16_t health
Definition libsm64.h:62
float position[3]
Definition libsm64.h:58
int16_t animFrame
Definition libsm64.h:65
int16_t invincTimer
Definition libsm64.h:68
float faceAngle
Definition libsm64.h:60
float forwardVelocity
Definition libsm64.h:61
int16_t type
Definition libsm64.h:115
struct SM64SurfaceObjectTransform * transform
Definition libsm64.h:132
uint8_t isValid
Definition libsm64.h:131
int32_t vertex2[3]
Definition libsm64.h:122
int32_t lowerY
Definition libsm64.h:119
int32_t vertex3[3]
Definition libsm64.h:123
float originOffset
Definition libsm64.h:129
int32_t upperY
Definition libsm64.h:120
float x
Definition libsm64.h:125
float y
Definition libsm64.h:126
uint16_t terrain
Definition libsm64.h:133
float z
Definition libsm64.h:127
int16_t force
Definition libsm64.h:116
int8_t flags
Definition libsm64.h:117
struct SM64SurfaceCollisionData::@1 normal
int32_t vertex1[3]
Definition libsm64.h:121
int8_t room
Definition libsm64.h:118
struct SM64ObjectTransform transform
Definition libsm64.h:51
uint32_t surfaceCount
Definition libsm64.h:52
struct SM64Surface * surfaces
Definition libsm64.h:53
int16_t force
Definition libsm64.h:31
uint16_t terrain
Definition libsm64.h:32
int16_t type
Definition libsm64.h:30
int32_t vertices[3][3]
Definition libsm64.h:33
int16_t unk14
Definition libsm64.h:85
struct SM64SurfaceCollisionData * walls[4]
Definition libsm64.h:87
float radius
Definition libsm64.h:84
float y
Definition libsm64.h:82
float x
Definition libsm64.h:82
float z
Definition libsm64.h:82
float offsetY
Definition libsm64.h:83
int16_t numWalls
Definition libsm64.h:86