#include <libsm64.h>
◆ action
| uint32_t SM64MarioState::action |
◆ animFrame
| int16_t SM64MarioState::animFrame |
◆ animID
| int32_t SM64MarioState::animID |
◆ faceAngle
| float SM64MarioState::faceAngle |
◆ flags
| uint32_t SM64MarioState::flags |
◆ forwardVelocity
| float SM64MarioState::forwardVelocity |
◆ health
| int16_t SM64MarioState::health |
◆ invincTimer
| int16_t SM64MarioState::invincTimer |
◆ particleFlags
| uint32_t SM64MarioState::particleFlags |
◆ position
| float SM64MarioState::position[3] |
◆ velocity
| float SM64MarioState::velocity[3] |
The documentation for this struct was generated from the following file: