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Foundation
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#include <GPUScene.hpp>
Public Attributes | |
| Span< GSInstance > | instances |
| Span< GSMaterial > | materials |
| Span< GSLight > | lights |
| GSOffsetCount | instanceRange {} |
| GSOffsetCount | materialRange {} |
| GSOffsetCount | lightRange {} |
| GSOffsetCount GPUScene::GPUSceneTables::instanceRange {} |
| Span<GSInstance> GPUScene::GPUSceneTables::instances |
| GSOffsetCount GPUScene::GPUSceneTables::lightRange {} |
| GSOffsetCount GPUScene::GPUSceneTables::materialRange {} |
| Span<GSMaterial> GPUScene::GPUSceneTables::materials |