#include <GPUScene.hpp>
◆ anisotropyRotation
| float GSMaterial::anisotropyRotation |
◆ anisotropyStrength
| float GSMaterial::anisotropyStrength |
◆ anisotropyTexture
| uint32_t GSMaterial::anisotropyTexture = UINT32_MAX |
◆ baseColorFactor
| float4 GSMaterial::baseColorFactor |
◆ baseColorTexture
| uint32_t GSMaterial::baseColorTexture = UINT32_MAX |
◆ clearcoatFactor
| float GSMaterial::clearcoatFactor |
◆ clearcoatRoughnessFactor
| float GSMaterial::clearcoatRoughnessFactor |
◆ clearcoatRoughnessTexture
| uint32_t GSMaterial::clearcoatRoughnessTexture = UINT32_MAX |
◆ clearcoatTexture
| uint32_t GSMaterial::clearcoatTexture = UINT32_MAX |
◆ emissiveFactor
| float3 GSMaterial::emissiveFactor |
◆ emissiveTexture
| uint32_t GSMaterial::emissiveTexture = UINT32_MAX |
◆ hairAlpha
| float GSMaterial::hairAlpha |
◆ hairBetaM
| float GSMaterial::hairBetaM |
◆ hairBetaN
| float GSMaterial::hairBetaN |
◆ ior
◆ metallicFactor
| float GSMaterial::metallicFactor |
◆ metallicRoughnessTexture
| uint32_t GSMaterial::metallicRoughnessTexture = UINT32_MAX |
◆ normalScale
| float GSMaterial::normalScale = 1.0f |
◆ normalTexture
| uint32_t GSMaterial::normalTexture = UINT32_MAX |
◆ roughnessFactor
| float GSMaterial::roughnessFactor |
◆ shaderBlockID
| uint32_t GSMaterial::shaderBlockID |
◆ sheenColorFactor
| float3 GSMaterial::sheenColorFactor |
◆ sheenColorTexture
| uint32_t GSMaterial::sheenColorTexture = UINT32_MAX |
◆ sheenRoughnessFactor
| float GSMaterial::sheenRoughnessFactor |
◆ sheenRoughnessTexture
| uint32_t GSMaterial::sheenRoughnessTexture = UINT32_MAX |
◆ specularColorFactor
| float3 GSMaterial::specularColorFactor |
◆ specularColorTexture
| uint32_t GSMaterial::specularColorTexture = UINT32_MAX |
◆ specularFactor
| float GSMaterial::specularFactor |
◆ specularTexture
| uint32_t GSMaterial::specularTexture = UINT32_MAX |
◆ subsurfaceColor
| float3 GSMaterial::subsurfaceColor |
◆ subsurfaceFactor
| float GSMaterial::subsurfaceFactor |
◆ subsurfaceRadius
| float3 GSMaterial::subsurfaceRadius |
◆ subsurfaceScale
| float GSMaterial::subsurfaceScale |
◆ transmissionFactor
| float GSMaterial::transmissionFactor |
◆ transmissionTexture
| uint32_t GSMaterial::transmissionTexture = UINT32_MAX |
The documentation for this struct was generated from the following file: