Template base class for rendering applications.
Definition Application.hpp:51
Model Viewer Application implementation.
Definition App.hpp:19
ResourceHandle mGBufferSRV
Definition App.hpp:28
void OnDeviceSetup() override
Actions to take after device specific resources has been set up.
Definition App.cpp:20
const RHIExtent3D kTextureMaxExtent
Definition App.hpp:31
ImTextureID mGBufferHandle
Definition App.hpp:29
void OnBeforeFrame() override
Action to take before each frame is executed.
Definition App.cpp:105
RHIExtent3D mViewportSize
Definition App.hpp:32
UniquePtr< GPUScene > mGPUScene
Definition App.hpp:35
void OnApplicationTick() override
Action to take on every application tick.
Definition App.cpp:44
void OnRendererSetup() override
Set up the renderer by creating passes, resources, and other configurations.
Definition Render.cpp:25
UniquePtr< Scene > mScene
Definition App.hpp:34
void OnRendererPostSetup() override
Action to take after the renderer has been set up.
Definition App.cpp:36
void OnImGui()
Definition App.cpp:61
std::unique_ptr< T, StlDeleter< T > > UniquePtr
std::unique_ptr with custom deleter that uses a Foundation::Core::Allocator to deallocate memory.
Definition Allocator.hpp:161
glm::vec< 3, uint32_t > RHIExtent3D
Definition Common.hpp:11
static constexpr Handle kInvalidHandle
Definition Details.hpp:10
size_t ResourceHandle
Definition RenderPass.hpp:12
Reference implementations of real-time rendering routines.
Definition Application.hpp:18
ModelViewer implementation.
Definition App.cpp:17