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| template<typename FSetup , typename FRecord > |
| auto * | Foundation::Rendering::createPSFullscreenPass (Renderer *r, StringView name, FSetup &&setup, FRecord &&record) |
| | Creates a full-screen triangle pass that writes to the current backbuffer.
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| template<typename FSetup > |
| auto * | Foundation::Rendering::createPSFullscreenPass (Renderer *r, StringView name, FSetup &&setup) |
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| auto * | Foundation::Rendering::createPSBackbufferBlitPass (Renderer *r, StringView name, ResourceHandle copy_sampler, ResourceHandle copy_source, RHIResourceFormat srcFormat=RHIResourceFormat::R8G8B8A8Unorm) |
| | Creates a full-screen triangle pass that renders a texture to the current backbuffer.
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