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Foundation
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Per-bindless-slot residency backing TextureHandle (one table per pool, since the 2D/3D pools have independent slot spaces). More...
Public Attributes | |
| uint32_t | generation {0} |
| bool | live {false} |
| bool | pinned {false} |
| bool | resident {false} |
Per-bindless-slot residency backing TextureHandle (one table per pool, since the 2D/3D pools have independent slot spaces).
| uint32_t GPUSceneImpl::TextureSlot::generation {0} |