◆ blasSlot
◆ curve
| GSCurveSet GPUSceneImpl::GeometryResidency::curve {} |
◆ dirty
| bool GPUSceneImpl::GeometryResidency::dirty {false} |
◆ dynamic
| bool GPUSceneImpl::GeometryResidency::dynamic {false} |
◆ dynamicFootprint
| uint32_t GPUSceneImpl::GeometryResidency::dynamicFootprint {0} |
◆ dynamicIdxBytes
| uint32_t GPUSceneImpl::GeometryResidency::dynamicIdxBytes {0} |
◆ dynamicStride
| uint32_t GPUSceneImpl::GeometryResidency::dynamicStride {0} |
◆ dynamicVtxBytes
| uint32_t GPUSceneImpl::GeometryResidency::dynamicVtxBytes {0} |
◆ dynBLASBuffer
◆ dynBuilt
| bool GPUSceneImpl::GeometryResidency::dynBuilt {false} |
◆ dynScratchBuffer
◆ framesSinceRebuild
| uint32_t GPUSceneImpl::GeometryResidency::framesSinceRebuild {0} |
◆ generation
| uint32_t GPUSceneImpl::GeometryResidency::generation {0} |
◆ live
| bool GPUSceneImpl::GeometryResidency::live {false} |
◆ mesh
| GSMesh GPUSceneImpl::GeometryResidency::mesh {} |
◆ resourceOffset
| uint32_t GPUSceneImpl::GeometryResidency::resourceOffset {0} |
◆ state
◆ type
The documentation for this struct was generated from the following file: