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Foundation
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A flat skeleton: the only hierarchy the animation layer retains, owned by the asset. More...
#include <Animation.hpp>
Public Member Functions | |
| FSkeleton (Allocator *alloc=GLOBAL_ALLOC) | |
| uint32_t | Count () const |
Public Attributes | |
| Vector< FJoint > | joints |
A flat skeleton: the only hierarchy the animation layer retains, owned by the asset.
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inlineexplicit |
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inline |