| AddForce(PhysicsBodyHandle handle, float3 const &force) | Foundation::Examples::JoltPhysicsWorld | |
| AddImpulse(PhysicsBodyHandle handle, float3 const &impulse) | Foundation::Examples::JoltPhysicsWorld | |
| CreateBody(PhysicsBodyDesc const &desc, PhysicsBodyHandle &outHandle) | Foundation::Examples::JoltPhysicsWorld | |
| CreateShape(PhysicsShapeDesc const &desc, PhysicsShapeHandle &outHandle) | Foundation::Examples::JoltPhysicsWorld | |
| DestroyBody(PhysicsBodyHandle handle) | Foundation::Examples::JoltPhysicsWorld | |
| DestroyShape(PhysicsShapeHandle handle) | Foundation::Examples::JoltPhysicsWorld | |
| GetBodyCount() const | Foundation::Examples::JoltPhysicsWorld | inline |
| GetBodyPose(PhysicsBodyHandle handle, PhysicsBodyPose &outPose) const | Foundation::Examples::JoltPhysicsWorld | |
| GetLinearVelocity(PhysicsBodyHandle handle, float3 &outVelocity) const | Foundation::Examples::JoltPhysicsWorld | |
| GetMaxBodies() const | Foundation::Examples::JoltPhysicsWorld | inline |
| IsBodyValid(PhysicsBodyHandle handle) const | Foundation::Examples::JoltPhysicsWorld | |
| JoltPhysicsWorld(Core::JobSystem *jobs, PhysicsWorldDesc const &desc={}) | Foundation::Examples::JoltPhysicsWorld | explicit |
| JoltPhysicsWorld(JoltPhysicsWorld const &)=delete | Foundation::Examples::JoltPhysicsWorld | |
| JoltPhysicsWorld(JoltPhysicsWorld &&)=delete | Foundation::Examples::JoltPhysicsWorld | |
| mBodyCount | Foundation::Examples::JoltPhysicsWorld | private |
| mDesc | Foundation::Examples::JoltPhysicsWorld | private |
| mImpl | Foundation::Examples::JoltPhysicsWorld | private |
| operator=(JoltPhysicsWorld const &)=delete | Foundation::Examples::JoltPhysicsWorld | |
| operator=(JoltPhysicsWorld &&)=delete | Foundation::Examples::JoltPhysicsWorld | |
| OptimizeBroadPhase() | Foundation::Examples::JoltPhysicsWorld | |
| RayCast(PhysicsRayDesc const &ray, PhysicsRayHit &outHit) const | Foundation::Examples::JoltPhysicsWorld | |
| SetBodyPose(PhysicsBodyHandle handle, PhysicsBodyPose const &pose, PhysicsActivation activation=PhysicsActivation::Activate) | Foundation::Examples::JoltPhysicsWorld | |
| SetLinearVelocity(PhysicsBodyHandle handle, float3 const &velocity) | Foundation::Examples::JoltPhysicsWorld | |
| Step(float deltaSeconds, int collisionSteps=1) | Foundation::Examples::JoltPhysicsWorld | |
| ~JoltPhysicsWorld() | Foundation::Examples::JoltPhysicsWorld | |