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Foundation
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#include <SDL3/SDL.h>#include "LevelCollision.h"#include "libsm64.h"#include <Math/ModelViewProjection.hpp>#include <Renderer/Mesh.hpp>#include <Renderer/ProgressivePathtracer.hpp>#include <Renderer/Rasterizer.hpp>#include <Renderer/Renderer.hpp>#include <Renderer/Texture.hpp>#include "../Examples.hpp"Macros | |
| #define | SM64_ROM_NAME "baserom.us.z64" |
| #define | SM64_LIB_NAME "libsm64.so" |
Typedefs | |
| template<typename T > | |
| using | SMVector = std::vector< T, StlDefaultAllocator< T > > |
Functions | |
| int | main (int argc, char **argv) |
| #define SM64_LIB_NAME "libsm64.so" |
| #define SM64_ROM_NAME "baserom.us.z64" |
| using SMVector = std::vector<T, StlDefaultAllocator<T> > |
| int main | ( | int | argc, |
| char ** | argv | ||
| ) |