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Foundation
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#include <GPUScene.hpp>
Classes | |
| struct | LightBVH |
Public Attributes | |
| GSOffsetCount | instances |
| GSOffsetCount | materials |
| GSOffsetCount | lights |
| GSOffsetCount | emissiveClusters |
| struct GPUScene::UpdateResult::LightBVH | lightBVH |
| uint64_t | instancesHash {0u} |
| uint64_t | materialsHash {0u} |
| uint64_t | lightsHash {0u} |
| uint64_t | emissiveClustersHash {0u} |
| GSOffsetCount GPUScene::UpdateResult::emissiveClusters |
| uint64_t GPUScene::UpdateResult::emissiveClustersHash {0u} |
| GSOffsetCount GPUScene::UpdateResult::instances |
| uint64_t GPUScene::UpdateResult::instancesHash {0u} |
| struct GPUScene::UpdateResult::LightBVH GPUScene::UpdateResult::lightBVH |
| GSOffsetCount GPUScene::UpdateResult::lights |
| uint64_t GPUScene::UpdateResult::lightsHash {0u} |
| GSOffsetCount GPUScene::UpdateResult::materials |
| uint64_t GPUScene::UpdateResult::materialsHash {0u} |