11 using namespace Rendering;
General Purpose Allocator (GPA) interface.
Definition Allocator.hpp:24
Scene data management for asynchronous data updates/uploads on the GPU.
Definition GPUScene.hpp:50
Grid mGrid
Definition Scene.hpp:33
Camera mCullingCamera
Definition Scene.hpp:32
MeshAllocation const & QueryMesh(SceneHandle handle)
Definition Scene.cpp:88
SceneHandle PushMesh(MeshScratchBuffers const &data)
Definition Scene.cpp:46
Pool< SceneHandle, MeshAllocation > mMeshes
Definition Scene.hpp:20
Span< Instance > MapInstances()
Definition Scene.cpp:110
VirtualAllocation GetParamsAllocationRawOffset() const
Definition Scene.cpp:42
Camera mCamera
Definition Scene.hpp:31
void UnmapInstances()
Definition Scene.cpp:113
GPUScene * mGPUScene
Definition Scene.hpp:19
uint32_t mInstanceCount
Definition Scene.hpp:30
float mTime
Definition Scene.hpp:25
Allocator * mAllocator
Definition Scene.hpp:18
void CommitParams()
Definition Scene.cpp:33
VirtualAllocation mSceneParamsAllocation
Definition Scene.hpp:21
void FreeMesh(SceneHandle handle)
Definition Scene.cpp:92
std::unique_ptr< T, StlDeleter< T > > UniquePtr
std::unique_ptr with custom deleter that uses a Foundation::Core::Allocator to deallocate memory.
Definition Allocator.hpp:161
uint32_t VirtualAllocation
Definition VirtualAllocator.hpp:9
ModelViewer implementation.
Definition App.cpp:17
constexpr uint32_t kSceneInvalid
Definition Scene.hpp:13
uint32_t SceneHandle
Definition Scene.hpp:12
Camera::CullParams cullParams
Definition Scene.hpp:38
Camera::Params camera
Definition Scene.hpp:37
uint32_t instanceCount
Definition Scene.hpp:39