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Foundation
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#include <Bits/Format.hpp>#include <Core/Pool.hpp>#include "StagingBuffer.hpp"#include "UploadContext.hpp"#include "VirtualAllocator.hpp"Go to the source code of this file.
Classes | |
| struct | Foundation::Rendering::GPUSceneBudgets |
| class | Foundation::Rendering::GPUScene |
| Scene data management for asynchronous data updates/uploads on the GPU. More... | |
| struct | Foundation::Rendering::GPUScene::StagedDoubleBuffer |
| Internal staged buffer with a CPU-side (non-driver) data for immediate writes. More... | |
Namespaces | |
| namespace | Foundation |
| namespace | Foundation::Rendering |
| Reference implementations of real-time rendering routines. | |