Foundation
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Mesh.hpp File Reference
#include <Math/Math.hpp>
#include <Core/Core.hpp>
#include <Assets/Mesh.hpp>
#include <Rendering/VirtualAllocator.hpp>

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Classes

struct  ModelViewer::MeshLodScratchBuffers
 
struct  ModelViewer::MeshScratchBuffers
 
struct  ModelViewer::MeshLodAllocation
 
struct  ModelViewer::MeshAllocation
 

Namespaces

namespace  ModelViewer
 ModelViewer implementation.
 

Functions

MeshScratchBuffers ModelViewer::sceneMeshDataFromVertexIndex (Span< MeshVertex > vertices, Span< MeshIndex > indices, Allocator *allocator, int numLods=kMaxSceneMeshLodCount, bool buildMeshlets=true)
 

Variables

constexpr int ModelViewer::kMaxSceneMeshLodCount = 4