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Foundation
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#include <Math/Math.hpp>#include <Core/Core.hpp>#include <Assets/Mesh.hpp>#include <Rendering/VirtualAllocator.hpp>Go to the source code of this file.
Classes | |
| struct | ModelViewer::MeshLodScratchBuffers |
| struct | ModelViewer::MeshScratchBuffers |
| struct | ModelViewer::MeshLodAllocation |
| struct | ModelViewer::MeshAllocation |
Namespaces | |
| namespace | ModelViewer |
| ModelViewer implementation. | |
Functions | |
| MeshScratchBuffers | ModelViewer::sceneMeshDataFromVertexIndex (Span< MeshVertex > vertices, Span< MeshIndex > indices, Allocator *allocator, int numLods=kMaxSceneMeshLodCount, bool buildMeshlets=true) |
Variables | |
| constexpr int | ModelViewer::kMaxSceneMeshLodCount = 4 |