◆ gpuScene
| GPUScene* TexturePreviewModalState::gpuScene {} |
◆ pan
| ImVec2 TexturePreviewModalState::pan {} |
◆ pendingOpen
| bool TexturePreviewModalState::pendingOpen {} |
◆ renderer
| Renderer* TexturePreviewModalState::renderer {} |
◆ sampler
◆ source
◆ textureIndex
| uint32_t TexturePreviewModalState::textureIndex {UINT32_MAX} |
◆ title
| char TexturePreviewModalState::title[128] {} |
◆ viewHandle
◆ zoom
| float TexturePreviewModalState::zoom {1.0f} |
The documentation for this struct was generated from the following file: