#include <Renderer.hpp>
◆ ExecutionGroups()
| Foundation::RenderCore::Renderer::RendererSetup::ExecutionGroups::ExecutionGroups |
( |
int |
groupIndex, |
|
|
RHIDeviceQueueType |
queue, |
|
|
Allocator * |
allocator |
|
) |
| |
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inline |
◆ computeGroupIndex
| int Foundation::RenderCore::Renderer::RendererSetup::ExecutionGroups::computeGroupIndex {-1} |
◆ graphicsGroupIndex
| int Foundation::RenderCore::Renderer::RendererSetup::ExecutionGroups::graphicsGroupIndex {-1} |
◆ groupIndex
| const int Foundation::RenderCore::Renderer::RendererSetup::ExecutionGroups::groupIndex {} |
◆ isLastCompute
| bool Foundation::RenderCore::Renderer::RendererSetup::ExecutionGroups::isLastCompute = false |
◆ isLastGraphics
| bool Foundation::RenderCore::Renderer::RendererSetup::ExecutionGroups::isLastGraphics = false |
◆ passes
| Vector<PassHandle> Foundation::RenderCore::Renderer::RendererSetup::ExecutionGroups::passes |
◆ queue
| const RHIDeviceQueueType Foundation::RenderCore::Renderer::RendererSetup::ExecutionGroups::queue {} |
◆ resources
The documentation for this struct was generated from the following file: