#include <Texture.hpp>
◆ CalculateTextureImageSize()
◆ GetBlockSize()
| uint32_t FTextureHeader::GetBlockSize |
( |
| ) |
const |
◆ GetBpp()
| uint32_t FTextureHeader::GetBpp |
( |
| ) |
const |
◆ GetDepth()
| uint32_t FTextureHeader::GetDepth |
( |
| ) |
const |
◆ GetDesc()
◆ GetDimension()
◆ GetFormat()
◆ GetHeight()
| uint32_t FTextureHeader::GetHeight |
( |
| ) |
const |
|
inline |
◆ GetMipExtent()
◆ GetNumLayers()
| uint32_t FTextureHeader::GetNumLayers |
( |
| ) |
const |
|
inline |
◆ GetNumMips()
| uint32_t FTextureHeader::GetNumMips |
( |
| ) |
const |
|
inline |
◆ GetSize()
| uint32_t FTextureHeader::GetSize |
( |
| ) |
const |
◆ GetSubresourceSize()
◆ GetViewDimension()
◆ GetWidth()
| uint32_t FTextureHeader::GetWidth |
( |
| ) |
const |
|
inline |
◆ IsValid()
| bool FTextureHeader::IsValid |
( |
| ) |
const |
|
inline |
◆ header
◆ header10
◆ magic
The documentation for this struct was generated from the following files: