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Foundation
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Per-vertex skin binding for CPU skinning (parallel to a mesh's vertices). More...
#include <Mesh.hpp>
Public Attributes | |
| uint16_t | joints [4] {0, 0, 0, 0} |
| float | weights [4] {1, 0, 0, 0} |
Per-vertex skin binding for CPU skinning (parallel to a mesh's vertices).
| uint16_t FSkinBinding::joints[4] {0, 0, 0, 0} |
| float FSkinBinding::weights[4] {1, 0, 0, 0} |