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Foundation
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#include <Scene.hpp>
Public Attributes | |
| FSceneTextureCompression | textureCompression {FSceneTextureCompression::BC7} |
| bool | generateMipmaps {true} |
| bool | generateMeshlets {true} |
| bool | optimizeMeshes {true} |
| bool FSceneBuildOptions::generateMeshlets {true} |
| bool FSceneBuildOptions::generateMipmaps {true} |
| bool FSceneBuildOptions::optimizeMeshes {true} |
| FSceneTextureCompression FSceneBuildOptions::textureCompression {FSceneTextureCompression::BC7} |