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Foundation
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#include <Context.hpp>
Classes | |
| struct | RendererSettings |
| struct | WindowHDRState |
Public Attributes | |
| Span< const char * > | files |
| Allocator * | allocator {} |
| UniquePtr< ScopedArena > | editorFrameArena |
| UniquePtr< AllocatorStack > | editorFrameScratch |
| SDL_Window * | window {} |
| struct FContext::WindowHDRState | windowHDR |
| RHIApplication * | application {} |
| RHIApplicationScopedHandle< RHIDevice > | device |
| RHIDeviceScopedHandle< RHISurface > | surface |
| RHIDeviceScopedHandle< RHISwapchain > | swapchain |
| RHIDeviceScopedHandle< RHIPipelineStateCache > | psoCache |
| String | psoCachePath |
| GPUScene * | gpuScene {} |
| Renderer * | renderer {} |
| Presenter * | presenter {} |
| UniquePtr< JobSystem > | jobs |
| SDL_Event | event |
| bool | enableHDR {false} |
| struct FContext::RendererSettings | rendererSettings |
| Allocator* FContext::allocator {} |
| RHIApplication* FContext::application {} |
| RHIApplicationScopedHandle<RHIDevice> FContext::device |
| UniquePtr<ScopedArena> FContext::editorFrameArena |
| UniquePtr<AllocatorStack> FContext::editorFrameScratch |
| bool FContext::enableHDR {false} |
| SDL_Event FContext::event |
| Span<const char*> FContext::files |
| GPUScene* FContext::gpuScene {} |
| Presenter* FContext::presenter {} |
| RHIDeviceScopedHandle<RHIPipelineStateCache> FContext::psoCache |
| String FContext::psoCachePath |
| Renderer* FContext::renderer {} |
| struct FContext::RendererSettings FContext::rendererSettings |
| RHIDeviceScopedHandle<RHISurface> FContext::surface |
| RHIDeviceScopedHandle<RHISwapchain> FContext::swapchain |
| SDL_Window* FContext::window {} |
| struct FContext::WindowHDRState FContext::windowHDR |