Foundation
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Public Attributes | List of all members
FAnimationRuntime::MeshInput Struct Reference

Public Attributes

uint32_t bindVertexOffset {0}
 
uint32_t skinBindingOffset {0}
 
uint32_t indexOffset {0}
 
uint32_t vertexCount {0}
 
uint32_t indexCount {0}
 
uint32_t skeletonIndex {UINT32_MAX}
 
bool valid {false}
 

Member Data Documentation

◆ bindVertexOffset

uint32_t FAnimationRuntime::MeshInput::bindVertexOffset {0}

◆ indexCount

uint32_t FAnimationRuntime::MeshInput::indexCount {0}

◆ indexOffset

uint32_t FAnimationRuntime::MeshInput::indexOffset {0}

◆ skeletonIndex

uint32_t FAnimationRuntime::MeshInput::skeletonIndex {UINT32_MAX}

◆ skinBindingOffset

uint32_t FAnimationRuntime::MeshInput::skinBindingOffset {0}

◆ valid

bool FAnimationRuntime::MeshInput::valid {false}

◆ vertexCount

uint32_t FAnimationRuntime::MeshInput::vertexCount {0}

The documentation for this struct was generated from the following file: