◆ bindVertexOffset
| uint32_t FAnimationRuntime::MeshInput::bindVertexOffset {0} |
◆ indexCount
| uint32_t FAnimationRuntime::MeshInput::indexCount {0} |
◆ indexOffset
| uint32_t FAnimationRuntime::MeshInput::indexOffset {0} |
◆ skeletonIndex
| uint32_t FAnimationRuntime::MeshInput::skeletonIndex {UINT32_MAX} |
◆ skinBindingOffset
| uint32_t FAnimationRuntime::MeshInput::skinBindingOffset {0} |
◆ valid
| bool FAnimationRuntime::MeshInput::valid {false} |
◆ vertexCount
| uint32_t FAnimationRuntime::MeshInput::vertexCount {0} |
The documentation for this struct was generated from the following file: