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Foundation
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#include <Instance.hpp>
Public Attributes | |
| float3 | t |
| quat | q |
| float3 | s |
| uint32_t | meshAllocationRawOffsetPP = 0 |
4-byte aligned. Allocated in the Instance buffer in the GPUScene
| uint32_t ModelViewer::Instance::meshAllocationRawOffsetPP = 0 |
| quat ModelViewer::Instance::q |
| float3 ModelViewer::Instance::s |
| float3 ModelViewer::Instance::t |