#include <LightBVH.hpp>
◆ LightBVHBuild()
| LightBVHBuild::LightBVHBuild |
( |
Allocator * |
alloc | ) |
|
|
inlineexplicit |
◆ allocator
| Allocator* LightBVHBuild::allocator = nullptr |
◆ distantNodeCount
| uint32_t LightBVHBuild::distantNodeCount = 0 |
◆ distantRootNode
| uint32_t LightBVHBuild::distantRootNode = UINT32_MAX |
◆ finiteLightIndexCount
| uint32_t LightBVHBuild::finiteLightIndexCount = 0 |
◆ globalLightIndices
| Vector<uint32_t> LightBVHBuild::globalLightIndices |
◆ gpuNodes
◆ lightBitmasks
| Vector<uint64_t> LightBVHBuild::lightBitmasks |
◆ lightIndices
| Vector<uint32_t> LightBVHBuild::lightIndices |
◆ nodeIndices
| Vector<uint32_t> LightBVHBuild::nodeIndices |
◆ nodes
◆ refitLevels
◆ stats
◆ valid
| bool LightBVHBuild::valid = false |
The documentation for this struct was generated from the following file: