◆ UploadBatchState()
| GPUSceneImpl::UploadBatchState::UploadBatchState |
( |
Allocator * |
allocator | ) |
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|
inlineexplicit |
◆ ~UploadBatchState()
| GPUSceneImpl::UploadBatchState::~UploadBatchState |
( |
| ) |
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inline |
◆ allocator
| Allocator* GPUSceneImpl::UploadBatchState::allocator {} |
◆ batch
◆ blasContext
◆ blasScratch
◆ buffers
◆ compactionQueries
◆ completionTimeline
◆ decodeJob
| JobHandle GPUSceneImpl::UploadBatchState::decodeJob |
◆ geometry
◆ geometryBLAS
| Vector<uint32_t> GPUSceneImpl::UploadBatchState::geometryBLAS |
◆ geometryHandles
◆ gpuComplete
| bool GPUSceneImpl::UploadBatchState::gpuComplete {false} |
◆ itemCount
| size_t GPUSceneImpl::UploadBatchState::itemCount {} |
◆ meshGeometryIndices
| Vector<size_t> GPUSceneImpl::UploadBatchState::meshGeometryIndices |
◆ needsCompaction
| bool GPUSceneImpl::UploadBatchState::needsCompaction {false} |
◆ nextSemaphoreTimeline
◆ nextSemaphoreTimelineValue
| size_t GPUSceneImpl::UploadBatchState::nextSemaphoreTimelineValue {} |
◆ prepareJob
| JobHandle GPUSceneImpl::UploadBatchState::prepareJob |
◆ scratchAllocators
◆ scratchArena
| Arena GPUSceneImpl::UploadBatchState::scratchArena {} |
◆ scratchArenas
| Vector<Arena> GPUSceneImpl::UploadBatchState::scratchArenas |
◆ submitJob
| JobHandle GPUSceneImpl::UploadBatchState::submitJob |
◆ submitted
| Atomic<bool> GPUSceneImpl::UploadBatchState::submitted {false} |
◆ textures
◆ uncompactedBLAS
◆ uncompactedBLASBuffer
◆ uploadedTextures
| Vector<Pair<uint32_t, bool> > GPUSceneImpl::UploadBatchState::uploadedTextures |
◆ writes
The documentation for this struct was generated from the following file: