◆ blas
| uint32_t GPUSceneImpl::Geometry::blas {UINT32_MAX} |
◆ curve
◆ dirty
| bool GPUSceneImpl::Geometry::dirty {false} |
◆ dynamic
| bool GPUSceneImpl::Geometry::dynamic {false} |
◆ dynamicBLASBuffer
◆ dynamicBLASScratch
◆ dynamicIndicesDirty
| bool GPUSceneImpl::Geometry::dynamicIndicesDirty {false} |
◆ dynamicIsBuilt
| bool GPUSceneImpl::Geometry::dynamicIsBuilt {false} |
◆ dynamicLastRebuildFrame
| uint32_t GPUSceneImpl::Geometry::dynamicLastRebuildFrame {0} |
◆ dynamicVtxBytes
| uint32_t GPUSceneImpl::Geometry::dynamicVtxBytes {0} |
◆ emissiveMeshlets
◆ isGpu
| bool GPUSceneImpl::Geometry::isGpu {false} |
◆ live
| bool GPUSceneImpl::Geometry::live {false} |
◆ mesh
| GSMesh GPUSceneImpl::Geometry::mesh {} |
◆ offset
| uint32_t GPUSceneImpl::Geometry::offset {0} |
◆ state
◆ type
◆ uploadHeader
| bool GPUSceneImpl::Geometry::uploadHeader {false} |
◆ version
| uint32_t GPUSceneImpl::Geometry::version {0} |
The documentation for this struct was generated from the following file: