#include <GPUScene.hpp>
◆ dynamicGeometryBudget
| uint32_t GPUSceneDesc::dynamicGeometryBudget = 0 |
◆ dynamicStagingBudget
| uint32_t GPUSceneDesc::dynamicStagingBudget = 0 |
◆ dynamicStagingFramesInFlight
| uint32_t GPUSceneDesc::dynamicStagingFramesInFlight = 1 |
◆ emissiveClusterBudget
| uint32_t GPUSceneDesc::emissiveClusterBudget = static_cast<uint32_t>(1e5) |
◆ geometryBudget
| uint32_t GPUSceneDesc::geometryBudget = static_cast<uint32_t>(1e4) |
◆ instanceBudget
| uint32_t GPUSceneDesc::instanceBudget = static_cast<uint32_t>(1e4) |
◆ lightBudget
| uint32_t GPUSceneDesc::lightBudget = static_cast<uint32_t>(1e4) |
◆ materialBudget
| uint32_t GPUSceneDesc::materialBudget = static_cast<uint32_t>(1e3) |
◆ primitiveBudget
| uint32_t GPUSceneDesc::primitiveBudget = 16 * (1u << 20) |
◆ texturesBudget
| uint32_t GPUSceneDesc::texturesBudget = static_cast<uint32_t>(1e3) |
◆ tlasBudget
| uint32_t GPUSceneDesc::tlasBudget = 16 * (1u << 20) |
◆ tlasInstanceBudget
| uint32_t GPUSceneDesc::tlasInstanceBudget = static_cast<uint32_t>(1e4) |
◆ tlasScratchBudget
| uint32_t GPUSceneDesc::tlasScratchBudget = 32 * (1u << 20) |
The documentation for this struct was generated from the following file: