Parameters for Renderer creation.
More...
#include <Renderer.hpp>
Parameters for Renderer creation.
◆ enableAsyncCompute
| bool Foundation::RenderCore::RendererDesc::enableAsyncCompute {true} |
Enable Async Compute support.
- Note
- This requires the underlying RHI device to support an async compute queue, and the Renderer having passes that's scheduled on the compute queue. (see createPass).
-
Expect fallback to single-queue operation if this is not the case, and potential performance regression if your render graph doesn't have enough compute work to balance out the synchronization overhead, or your scheduling is not optimal, e.g. overlapping bandwidth/ALU bound Graphics/Compute work together (see createPassPriority).
-
Always examine the generated execution groups (see DbgDumpExecutionGroups) and PROFILE to verify that your render graph is scheduled as expected.
◆ enablePresent
| bool Foundation::RenderCore::RendererDesc::enablePresent {true} |
Enable presentation support.
- Note
- Enabling this implies a valid RHISwapchain handle is provided to the Renderer on creation (see Renderer::Renderer), otherwise an exception is thrown.
◆ numRenderThreads
| uint32_t Foundation::RenderCore::RendererDesc::numRenderThreads {std::max(1u, std::thread::hardware_concurrency() - 1)} |
Number of worker threads to use for recording command lists.
- Note
- Set this to 0 to disable multithreaded command recording.
The documentation for this struct was generated from the following file: